Virtual reality is an immersive medium designed to view and interact with people and digital content. Using virtual reality, we can create dream-like digital environments, preview and refine conceptual designs before they’re made in the real world, and create our own interactions that defy the limitations of reality.
Ajna Meditation VR
Ajna Meditation VR is an interactive virtual reality experience which teaches the user how to breathe and focus. By including Terry’s relaxing guided mediation, and the visual queues of a growing and shrinking light, we can easily guide the user through the meditation in a setting where the possibilities are virtually endless. This is a proof of concept which has been in the works for a couple of months, and is intended to be one of many guided meditations, with different lessons available from the main menu.
All models created in Blender, and Meshroom using photogrammetry. This has been a more in depth dive into Unity, involving two scenes, and more elaborate code. The intensity and range of the lights are driven by a growing and shrinking sphere with an emissive material. There are particle systems with falling leaves for all Japanese maple trees, a functioning light switch which increases two lights’ intensity, and an exit door to close the program. I’ve learned how to animate interactively through code, drive parameters through multiple scripts, and lots more.
I’d love to hear what you think, feedback is more than welcome.
The options are virtually limitless.
Do you have a project you’d like to see realized in VR? Contact me today!
Animation Play / Reverse System
Animation system created to allow users to interactively watch, slow down, and replay animation from whatever angle they choose. Designed for instructional animations. Created using C#, Unity, and Blender.
Step outside the box
What would you change about your business if time and space weren’t a limitation?
A demonstration of photogrammetry. Building a 3D model based on images of a real world object. Placed into Unity for interaction and fun. Do you need anything cloned?
Created using Maya, Unity, Meshroom, and After Effects.